Development Log

I hear people call them blogs nowadays.

wow

hard day rect transforms and anchors and nested objects

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inventory and character stats work

been working on the inventory and character stats for about a week now, it is coming along well, but not without some struggle… i suppose it is always that way.

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more ah-ha

scriptable objects, scriptable objects… holy crap, scriptable objects! how many times have i overlooked articles or videos regarding this topic because i thought i already knew what they were. oh, how wrong i had been.

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health pickup and more; an ah-ha moment

i’ve struggled with a lot over the past few days…actually still a few battles in progress i haven’t yet won. i want to focus on something good, the sort of ah-ha moment i had sometime after watching a tutorial video mimicking the Mario Odyssey kingdom select menu.

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