Development Log

I hear people call them blogs nowadays.

what's in the cage?

had a little problem trying a new technique that seemed solid beforehand. i needed some asteroids for the project so, thinking it would be a fairly simple model, i thought to try a little change-up in my workflow in attempt to expedite the process.

More

booyah achieved

unless ive done something wrong in my testing; which is quite possible, it is not only unnecessary but will yield poorer results to not utilize mikktspace inside unity. to summarize, for my own notes:

More

testing, testing; 1, 2, 3...

been doing a series of tests regarding how to properly compute tangents between unity and substance painter. thought i had everything figured out until i realized some information i was referencing was slightly out of date.

More

installing...

got os and all production software up and running

More