Development Log

I hear people call them blogs nowadays.

joystick controller sprite finished

took longer than i would have expected to generate the user interface sprites for the movement controller in my game, but it is done and it works well. i rendered it from 3D in Maya to make it look nice and consequently had to learn some of the new nodes the Arnold renderer uses.

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decided to test game with proper builds as opposed to Unity Remote

for whatever reason, getting the editor to see my device (Pixel 2) on the Unity Remote app is a bit clumsy, at best. i’m not really too sure how i even got it to work.

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tried like hell to test mobile input using Unity Remote

so, i went through a bit of an ordeal setting up Unity Remote, i wanted to test out the mobile controls i have been working on for the game on an actual touchscreen device.

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nailed down importing FBX files with PBR textures pre-attached into Unity

extensive sleep alluded me i think i figured out the whole importing into unity with embedded materials thing save the textures into the unity project with the same name (convention?) first.

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