Development Log

I hear people call them blogs nowadays.

finished texturing first enemy ship type

textured the entire first enemy ship in less than a day. very impressed with Substance Painter.

More

decided to forego Unity's SRP, at least for this project

being lazy doesn’t pay off. i thought i could take a shortcut by using Unity’s new LWRP and Shader Graph for animating materials but it turned into a long cut. had nasty lighting seams all over my models.

More

finished retopologizing first enemy type

so, i guess you really do need containing edges everywhere you have an extreme angle. this second ship, i went a little less liberal with the edge count and i wound up with projection errors.

More

began first enemy ship type model

i have begun work on the first of what will probably be many enemy spaceship models. it always takes longer than expected. i thought this would be a simple one, but working with only an aerial reference leads to quite a lot of figuring in the other two dimensions.

More