finished texturing first enemy ship type
textured the entire first enemy ship in less than a day. very impressed with Substance Painter.
MoreI hear people call them blogs nowadays.
textured the entire first enemy ship in less than a day. very impressed with Substance Painter.
Morebeing lazy doesn’t pay off. i thought i could take a shortcut by using Unity’s new LWRP and Shader Graph for animating materials but it turned into a long cut. had nasty lighting seams all over my models.
Moreso, i guess you really do need containing edges everywhere you have an extreme angle. this second ship, i went a little less liberal with the edge count and i wound up with projection errors.
Morei have begun work on the first of what will probably be many enemy spaceship models. it always takes longer than expected. i thought this would be a simple one, but working with only an aerial reference leads to quite a lot of figuring in the other two dimensions.
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