Development Log

I hear people call them blogs nowadays.

holy wasted week Batman!

finished laying out the base colors for boss ship 3 in zbrush, still need to paint the decals and decimate also think the weapon effect system is working, managed to figure out a way to set the default effect when unequipping a weapon altogether, which of course wasn’t as difficult of a problem as it seemed to be, once i had written the code supposed to test the stage progression system a bit this weekend, maybe i should add in a third type first… it is good to be feeling motivated again!

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groovy

actually opened up zbrush this week and got the model imported, the project started. also, started work on the weapon effect system was harder than expected to get a prototype working.

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procrastinate the date

my birthday vacation seems to have inadvertently become a summer stay, either that or I’ve reached a slump. slowly, but surely i am finding fresh motive to continue. there was a bit of a temporary detour in attempt to get better internet infrastructure in my home, but in the end my efforts have proven fruitless.

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bday vacay

so, almost done with my month long birthday break it officially began april 23 to play the Nier remake, still did a few things during it though edited the spawn textures for world 0, section 1 to adjust for difficulty need to start modeling items and get on with it

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