Development Log

I hear people call them blogs nowadays.

boss ship 2 rigged

finally started setting up the second boss, it is tougher going than I had anticipated. for whatever reason, it doesn’t feel like I gave as much consideration beforehand to exactly how this particular boss would articulate what its possible attack patterns may be I then began to realise I hadn’t decided where either of the remaining two boss’ weaknesses were going to be located either.

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sporadic progression

have only been able to manage to be productive every other week or so. today was the first day i felt like I worked a real day all year the terrain for planet 3 is almost done after around one full day’s work, just the baking left to do, but I have many adjustments that are still pending testing still really difficult to make myself play the game to test things.

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immense suffering

have been doing terrible, but slowly getting back in the swing of things fixed a few bugs this week that weren’t game breaking and as such have been lingering around for a year or more.

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extreme progression difficulty

really hard this week having so much trouble finishing this project, in general i really don’t know why there was supposed to be a December demo, but it doesn’t look like it will be on time i will get it done eventually though you betcha, you betcha

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