photoshop

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second section of first star world prototype

laid out spawn textures will probably need to refine ha, this is a haiku

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boss 2 zBrush complete

finished the hi-res painting and sculpting for the second boss ship model. i have gotten a decent collection of generic alpha shapes over the course of this project and am getting used to using zremesher on everything i need to paint on monday i plan to decimate the model and begin topology construction to get the poly count of the final low-res mesh as low as possible.

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