Development Log

I hear people call them blogs nowadays.

long time, no production

i feel like i’ve lost weeks! in actuality, it’s probably been about a week… in total, over the course of several weeks, but i still feel behind i’ve done numerous things and added functionality that has been on my list for a long time, but i feel like i’m really just avoiding the most pressing concern of modeling more stuff, namely the second boss i did add models for different ore items for selling and did some further delving into the shader graph, to get a more appealing metallic material with just a bit of fresnel from the graph.

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homerun

got planet 2 rudimentary implementation going. i had a few problems wrapping my head around this particular bit of my old code, due to not having looked at it in almost a year.

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unwritten words

i think i need to start documenting more things in this log… working on the second terrain and i realised i couldn’t really remember the exact workflow i used, just a couple notes on the polygon count that were actually misleading after digging into the old project files.

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dressed like a cat

two steps forward and three steps back. seems like every time i fix something, i break it later. why must this be? more problems unequipping things… at least i finally replicated the issue; it will only occur on the first stage.

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