Development Log

I hear people call them blogs nowadays.

spaceship 07 decimated

finished up the high resolution model sculpting and vertex colouring in zBrush, got the model decimated and have started laying out the final topology in topogun had some strange issues merging subtools in z… ended up reloading a save to find a piece disappearing and reappearing, sort of flickering as the camera would rotate.

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cusp versus edge: fight!

life is so difficult to navigate lately… this is coming from someone who doesn’t go anywhere or do anything except live his pursuit i am either on the cusp of something brilliant, some huge revelation or new threshold of understanding; or at the edge of some immeasurable disaster, a great unravelling of everything i have known or built and perhaps disillusion of everything that may ever come to be it is tough to say, maybe I don’t wanna label it, or speak the thought into existence progress is coming along well on the seventh spaceship.

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moving forward

feeling rather unproductive, but slowly trudging along… been learning about and implementing preprocessor directives as i finish off the massive stage progression system update and world section integration, which i am still hoping will work out okay in the end; it seems to be so far the preprocessor clauses should prevent a bit of user (developer?

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testing huge rewrite

finally got what i am hoping to be the major changes involved in this “huge rewrite” completed and have started testing. lots and lots of notes/bugs already, it is hard to feel like i am making progress, but these things should have been this way from the start.

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