Development Log

I hear people call them blogs nowadays.

progresso?

finished the hummingbirds course. also completed the decimation/export process from zBrush and got the low-res model going. managed to use some of the old topology from spaceShip 5, so have a decent start not sure why i feel like i didn’t do anything, that sounds productive doesn’t it?

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boss 2 zBrush complete

finished the hi-res painting and sculpting for the second boss ship model. i have gotten a decent collection of generic alpha shapes over the course of this project and am getting used to using zremesher on everything i need to paint on monday i plan to decimate the model and begin topology construction to get the poly count of the final low-res mesh as low as possible.

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boss 2 sub-D complete

didn’t get a lot of time to work on the actual project this week, spent most of my time studying. hopefully get the zBrush work done next week at least, who knows

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hello machines

i guess the machine learning seminar i took got me thinking started playing with the ML-Agents package in Unity. idk if I am hoping I can somehow program robots to finish the game for me, or if I am just bored and needed some new influx of input it is definitely intriguing and I’m surprised how quickly the agents could outperform me.

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