Development Log

I hear people call them blogs nowadays.

begin official spring/summer vacation/birthday break/personal development hiatus!

yeah, all that stuff rolled into one. we’ll see how long it can last without me starting to feel like a waste-case. the original plan was for a month long duration, April 10th through May, however my FF7R shipment didn’t arrive on time so I got off to a bit of a late start, hahah.

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currency and level stat bonuses

i keep going back and forth between feeling really accomplished and totally unproductive. can my disposition be attributed to the current pandemic the world faces? who knows? the level stat bonuses and currency collection actually add a refreshing dynamic to the game loop and drive the player to perform other behaviors than just attack and dodge.

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save system progress

nearing initial phase of save system completion at which point testing can finally begin still need a good solution for controlling the world map state. everything is coming together, it’s just taking a long time

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new norm?

still working on save system when it’s busy like this, it seems like i am only able to log around once a week having doubts about the project think I’ve been working on it too long

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