Development Log

I hear people call them blogs nowadays.

broke too soon

only halfway through the day i found so many problems with the code i posted yesterday more restructuring today created a WorldLevel class to hold level information, such as the level spawn position texture, a level complete bool and a ScriptableObject array for that level’s dialogue all this rework comes with implementing save functionality fully.

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data system work

more structural changes and minor fixes began the final implementations of the data saving system refactored the player’s level system a bit so the design makes more sense and will be more workable in the future it is now directly accessible from the player script, as opposed to being handled by the game controller.

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slight fixes and remixes

corrected the loading issue i had, as well as one with the menu/back button; it should work for every case now. then i got a bit distracted maybe, maybe not… i needed more music anyway, but it felt like it took too long to make or something.

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the week of waste

went back to original loading screen code, for the most part. tried to optimize and consolidate different methods for fading scenes. still feel like i am loosing frames during the loading process, at this point i no clue which code has better performance.

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