Development Log

I hear people call them blogs nowadays.

setup a high score table

topic have not implemented yet. took like three days of monkeying around.

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sfx and -2 to do list

health bars and damage blinking effect added to all asteroid prefabs. did this really quickly after already finding out mecanim is the easiest route and discovering the power of the Prefab Variant.

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tons of progress :D

love logs like the one i am about to write. it feels like i got so much done in so little time… or maybe time has been flying by. woke up at 5 am this morning with my mind itching and have just called it quits.

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more damage/heal progress

spent most of the day fixing a bug with the damage effects… think i finally got it sorted out. it was a problem with the way my health tank system works.

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