Development Log

I hear people call them blogs nowadays.

boss (spaceShip_004) high res done

finished the high resolution model for the first boss model and got everything into zBrush and organized into appropriate subtool grouping. this time i am merging more subtools together that are similar/same base color and do not require any additional vertex painting.

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boss high poly modeling almost done

second day of modeling… really didn’t do much yesterday, but was pretty productive today. always seems like it just takes a bit of time for the form to sink in.

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study and a return to dcc

didn’t do anything yesterday starting to think taking a break every now and again after long periods of perserverence is actually necessary today I didn’t do much either. spent some time studying up on things i will need to know later, like data persistence and started the first boss model.

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basic framework fully implemented

most of the basic functionality you’d expect from a game interface is in place, the modal window is functioning properly and has been customized further to allow for momentary in-game announcements as well.

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