zBrush painting/sculpting done
finished the painting and sculpting i needed to do in zBrush, which wasn’t much. my zBrush phase now consists of: vertex painting material IDs for Substance Painter, making sure the various forms and layering of subtools are watertight for retopology in Topogun with the good ‘ol move brush, and lastly, decimating everything into a more bitesized polygon count and merging it all into a single subtool.
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