Development Log

I hear people call them blogs nowadays.

uvw and textures bossShip_01 done

laid out the uv’s and textured the base section of the first boss model. really nice how quick this process is nowadays.

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uvw and texture progress on bossShip_01

kind of a troublesome day… accomplished: laid out the uv’s and textured the wing section of the first boss model. fights: had some problems early on in the day, everything i exported from zBrush was coming out with fragmented sections of polys.

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not finished > no progress

i can’t believe its been a week and this model isn’t retopologized yet. to be fair, i lost a few days this week to unexpected circumstances, but i really thought it could be done by today and i am still working on topology… when topology doesn’t even matter.

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boss model decimated

cannot believe this is all i really got done today! kinda upset about it. was having a lot of issues getting meshes to decimate. they would either disappear or start to blink randomly when viewed from certain angles.

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