Development Log

I hear people call them blogs nowadays.

decided to forego Unity's SRP, at least for this project

being lazy doesn’t pay off. i thought i could take a shortcut by using Unity’s new LWRP and Shader Graph for animating materials but it turned into a long cut. had nasty lighting seams all over my models.

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finished retopologizing first enemy type

so, i guess you really do need containing edges everywhere you have an extreme angle. this second ship, i went a little less liberal with the edge count and i wound up with projection errors.

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began first enemy ship type model

i have begun work on the first of what will probably be many enemy spaceship models. it always takes longer than expected. i thought this would be a simple one, but working with only an aerial reference leads to quite a lot of figuring in the other two dimensions.

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joystick controller sprite finished

took longer than i would have expected to generate the user interface sprites for the movement controller in my game, but it is done and it works well. i rendered it from 3D in Maya to make it look nice and consequently had to learn some of the new nodes the Arnold renderer uses.

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