Development Log

I hear people call them blogs nowadays.

basic framework fully implemented

most of the basic functionality you’d expect from a game interface is in place, the modal window is functioning properly and has been customized further to allow for momentary in-game announcements as well.

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modal window done; audio controller implemented

the model window is done and seems to be functioning properly. i even adjusted it a bit to allow for an even more generic version with no buttons and just text that i can use for my ready and game over panels.

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working on generic window

been working on a generic sort of window/panel for a few days now.

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autofire glitch, really really fixed this time

i realised that somehow when i thought i fixed my autofire glitch i had going on, i also made the player uncontrollable during the ready phase at the start of each level.

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