decided to test game with proper builds as opposed to Unity Remote
for whatever reason, getting the editor to see my device (Pixel 2) on the Unity Remote app is a bit clumsy, at best. i’m not really too sure how i even got it to work.
MoreI hear people call them blogs nowadays.
for whatever reason, getting the editor to see my device (Pixel 2) on the Unity Remote app is a bit clumsy, at best. i’m not really too sure how i even got it to work.
Moreso, i went through a bit of an ordeal setting up Unity Remote, i wanted to test out the mobile controls i have been working on for the game on an actual touchscreen device.
Moreextensive sleep alluded me i think i figured out the whole importing into unity with embedded materials thing save the textures into the unity project with the same name (convention?) first.
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