Development Log

I hear people call them blogs nowadays.

conclusion of operation: octo-squid

i am formally declaring (announcing?) the conclusion of operation: octo-squid. while the operation’s primary objectives will remain in place, i feel that the short-term goal the regimen was put in place to achieve has been accomplished for the time being.

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hiatus drawing to a close

i can feel the pangs of art beginning to return after a month or so of respite. i think i shall try to ease myself back into the actual creative parts by working on some practical aspects, that have been neglected as of late, to begin.

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with the cadence of peter lorre

what feels like an endless endeavour is slowly grinding along. better late than never, at least that’s what they say. finally published the second demo to the Google Play app store for internal testing phase 2.

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painting giant beam particle textures

spent the whole week painting textures and creating shaders for the big attack for the primary attack of the second boss. had some issues with photoshop’s recognition of my wacom tablets pressure sensitivity, it was weird and I could have swore it was working.

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