Development Log

I hear people call them blogs nowadays.

boss ship 3 textures complete

finished texturing the third boss ship model in substance painter and exported the textures. still need to setup the shaders and do the final FBX export from Maya i can’t decide if i want to continue to do the attack animations in Unity, or go a bit ahead and learn the animation and rigging pipeline, so i would already have it under my belt when i go to animate a humanoid character or anything else with a complex rig hierarchy i’d obviously want to animate in Maya hmm, indeed

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uv tip

omg, this will save me so many clicks Modeling > Mesh Display > Soften/Harden Edges Options : Texture Borders

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vertex color in maya

started retopologising boss ship 3 and i actually figured out a way to see the vertex color data from zbrush in Maya, which should make the process a bit more friendly and eliminate the use of TopoGun altogether.

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boss ship 3 vertex color complete

starting the week out well, productivity apps seem to be helping me be aware of and provide accountability for my time. had to do a tiny bit of sculpting to reshape a few parts, i thought i was done with it at least twice, but kept finding details i missed.

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