unity

make it make more sense

you’d think this sort if thing would be more obvious from a design standpoint, but it’s the kind of thing you need to learn first hand or have previous experience, i guess anyway, after questioning the entire health orb mechanic now that healing inventory items work, i came to the conclusion the drop conditions should just be adjusted.

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help! i can't count

saturday work have i tried to work on a saturday before and not found success? feels familiar, but i suppose failure in general should… it’s okay, i am not insane yet; but i am getting there.

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slider & input field link script

worked on a sunday that was probably a mistake feel okay anyway, i like the script i wrote after posting it here, it looks like the entire for loop is unnecessary, after adding in the ValueChanged function maybe i should just keep it as a sort of insurance policy?

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shop system buy interface

got the UI for the shop system’s buy function pretty much locked down, anchors work for stretching screen width and everything. still need to do the sell portion and write all the functionality, of course; but i feel more confident about it now overall for some reason getting to the point i am now, confounded me for two entire days last week and worried me all weekend.

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