unity

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homerun

make it make more sense

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got planet 2 rudimentary implementation going. i had a few problems wrapping my head around this particular bit of my old code, due to not having looked at it in almost a year.

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you’d think this sort if thing would be more obvious from a design standpoint, but it’s the kind of thing you need to learn first hand or have previous experience, i guess anyway, after questioning the entire health orb mechanic now that healing inventory items work, i came to the conclusion the drop conditions should just be adjusted.

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dressed like a cat

help! i can't count

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two steps forward and three steps back. seems like every time i fix something, i break it later. why must this be? more problems unequipping things… at least i finally replicated the issue; it will only occur on the first stage.

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saturday work have i tried to work on a saturday before and not found success? feels familiar, but i suppose failure in general should… it’s okay, i am not insane yet; but i am getting there.

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level complete 2.0

slider & input field link script

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the level complete screen now displays loot obtained during the level, it seems to work. the list of lootObtained is in the Playercontroller class and it gets reset in both the Save/ResetStageGrowth methods.

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worked on a sunday that was probably a mistake feel okay anyway, i like the script i wrote after posting it here, it looks like the entire for loop is unnecessary, after adding in the ValueChanged function maybe i should just keep it as a sort of insurance policy?

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hey self

shop system buy interface

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note to self: all hell breaks loose on title and map if the LevelComplete animator parameter is set to displayed i wonder why?

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got the UI for the shop system’s buy function pretty much locked down, anchors work for stretching screen width and everything. still need to do the sell portion and write all the functionality, of course; but i feel more confident about it now overall for some reason getting to the point i am now, confounded me for two entire days last week and worried me all weekend.

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