unity

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the headless woman &amp; the skip button

with the cadence of peter lorre

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it had been awhile since I modeled a human from scratch, so I started one to use as the final boss; shake things up a bit from the machines. progress is going smoothly, mainly because my references seem to be well crafted added a skip button for the dialogue, in case people like to die quickly and numerously.

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what feels like an endless endeavour is slowly grinding along. better late than never, at least that’s what they say. finally published the second demo to the Google Play app store for internal testing phase 2.

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slowly regaining momentum

painting giant beam particle textures

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it is beginning to happen though added a data privacy button for opting out and lighting effects for the desert world

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spent the whole week painting textures and creating shaders for the big attack for the primary attack of the second boss. had some issues with photoshop’s recognition of my wacom tablets pressure sensitivity, it was weird and I could have swore it was working.

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feeling lousy

boss ship 2 rigged

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two or three days of depression, so I’m working on a holiday. at least it is my least favorite one, maybe second to new year’s, i suppose didn’t really do much.

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finally started setting up the second boss, it is tougher going than I had anticipated. for whatever reason, it doesn’t feel like I gave as much consideration beforehand to exactly how this particular boss would articulate what its possible attack patterns may be I then began to realise I hadn’t decided where either of the remaining two boss’ weaknesses were going to be located either.

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swapped scripting backend

sporadic progression

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what a rough day i remember it being tricky to go back and forth between scripting backend types (mono, IL2CPP) and needing the internet to do so, but I don’t recall having so many problems!

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have only been able to manage to be productive every other week or so. today was the first day i felt like I worked a real day all year the terrain for planet 3 is almost done after around one full day’s work, just the baking left to do, but I have many adjustments that are still pending testing still really difficult to make myself play the game to test things.

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