unity

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with the cadence of peter lorre

immense suffering

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what feels like an endless endeavour is slowly grinding along. better late than never, at least that’s what they say. finally published the second demo to the Google Play app store for internal testing phase 2.

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have been doing terrible, but slowly getting back in the swing of things fixed a few bugs this week that weren’t game breaking and as such have been lingering around for a year or more.

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painting giant beam particle textures

mildly winning

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spent the whole week painting textures and creating shaders for the big attack for the primary attack of the second boss. had some issues with photoshop’s recognition of my wacom tablets pressure sensitivity, it was weird and I could have swore it was working.

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so, i didn’t do anything today, but the rest of the week has been most productive! i’m talking big bugs with single lines; it feels like the home stretch, but honestly it looks halfway there.

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boss ship 2 rigged

lengthy lapse

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finally started setting up the second boss, it is tougher going than I had anticipated. for whatever reason, it doesn’t feel like I gave as much consideration beforehand to exactly how this particular boss would articulate what its possible attack patterns may be I then began to realise I hadn’t decided where either of the remaining two boss’ weaknesses were going to be located either.

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haven’t been able to force myself to work on the game for quite some time, have been on a sort of hiatus added changes to correct the energy ability items/shield ability bug, as well as fixed the energy meter spending and shield ability consumption added reset trigger parameter to player animator controller to facilitate the above basically, the animator Rebind function was resetting the animator parameters too, which i use for the shield ability.

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sporadic progression

ouchie

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have only been able to manage to be productive every other week or so. today was the first day i felt like I worked a real day all year the terrain for planet 3 is almost done after around one full day’s work, just the baking left to do, but I have many adjustments that are still pending testing still really difficult to make myself play the game to test things.

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difficult day thought i had the new item ability system working before the weekend five hours of work later today, i think it is working. at first i thought the static variables i was using were the problem, but i ended up keeping them.

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