unity

immense suffering

have been doing terrible, but slowly getting back in the swing of things fixed a few bugs this week that weren’t game breaking and as such have been lingering around for a year or more.

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mildly winning

so, i didn’t do anything today, but the rest of the week has been most productive! i’m talking big bugs with single lines; it feels like the home stretch, but honestly it looks halfway there.

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lengthy lapse

haven’t been able to force myself to work on the game for quite some time, have been on a sort of hiatus added changes to correct the energy ability items/shield ability bug, as well as fixed the energy meter spending and shield ability consumption added reset trigger parameter to player animator controller to facilitate the above basically, the animator Rebind function was resetting the animator parameters too, which i use for the shield ability.

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ouchie

difficult day thought i had the new item ability system working before the weekend five hours of work later today, i think it is working. at first i thought the static variables i was using were the problem, but i ended up keeping them.

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