unity

homerun

got planet 2 rudimentary implementation going. i had a few problems wrapping my head around this particular bit of my old code, due to not having looked at it in almost a year.

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dressed like a cat

two steps forward and three steps back. seems like every time i fix something, i break it later. why must this be? more problems unequipping things… at least i finally replicated the issue; it will only occur on the first stage.

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level complete 2.0

the level complete screen now displays loot obtained during the level, it seems to work. the list of lootObtained is in the Playercontroller class and it gets reset in both the Save/ResetStageGrowth methods.

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hey self

note to self: all hell breaks loose on title and map if the LevelComplete animator parameter is set to displayed i wonder why?

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