maya

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slowly regaining momentum

painting giant beam particle textures

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it is beginning to happen though added a data privacy button for opting out and lighting effects for the desert world

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spent the whole week painting textures and creating shaders for the big attack for the primary attack of the second boss. had some issues with photoshop’s recognition of my wacom tablets pressure sensitivity, it was weird and I could have swore it was working.

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feeling lousy

boss ship 2 rigged

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two or three days of depression, so I’m working on a holiday. at least it is my least favorite one, maybe second to new year’s, i suppose didn’t really do much.

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finally started setting up the second boss, it is tougher going than I had anticipated. for whatever reason, it doesn’t feel like I gave as much consideration beforehand to exactly how this particular boss would articulate what its possible attack patterns may be I then began to realise I hadn’t decided where either of the remaining two boss’ weaknesses were going to be located either.

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painting giant beam particle textures

sporadic progression

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spent the whole week painting textures and creating shaders for the big attack for the primary attack of the second boss. had some issues with photoshop’s recognition of my wacom tablets pressure sensitivity, it was weird and I could have swore it was working.

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have only been able to manage to be productive every other week or so. today was the first day i felt like I worked a real day all year the terrain for planet 3 is almost done after around one full day’s work, just the baking left to do, but I have many adjustments that are still pending testing still really difficult to make myself play the game to test things.

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boss ship 2 rigged

many changes, most recent: item ability functional

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finally started setting up the second boss, it is tougher going than I had anticipated. for whatever reason, it doesn’t feel like I gave as much consideration beforehand to exactly how this particular boss would articulate what its possible attack patterns may be I then began to realise I hadn’t decided where either of the remaining two boss’ weaknesses were going to be located either.

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it actually seems to work… at first test… i just can’t use old save data. idk how imma add shit and not break the save data signature… i didn’t even change it, but old files load funny.

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