maya

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sporadic progression

la, la, bumba

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have only been able to manage to be productive every other week or so. today was the first day i felt like I worked a real day all year the terrain for planet 3 is almost done after around one full day’s work, just the baking left to do, but I have many adjustments that are still pending testing still really difficult to make myself play the game to test things.

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i changed like a million things to fix a hundred… if that isn’t a saying, quote me. idk what to even test anymore december I am supposed to add all these people… the weapon change system seems good… recent adjustments to equipment strength seems appropriate… i need to figure out the relic/accessories, the ability system… what am I missing?

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many changes, most recent: item ability functional

short cut?

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it actually seems to work… at first test… i just can’t use old save data. idk how imma add shit and not break the save data signature… i didn’t even change it, but old files load funny.

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today i modeled and rendered a blaster icon in an hour and a half… stark contrast to the circuit board, but it was a pretty simple model.

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la, la, bumba

healing item icons complete

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i changed like a million things to fix a hundred… if that isn’t a saying, quote me. idk what to even test anymore december I am supposed to add all these people… the weapon change system seems good… recent adjustments to equipment strength seems appropriate… i need to figure out the relic/accessories, the ability system… what am I missing?

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took awhile, but happy with the end result

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short cut?

boss ship 3 model complete

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today i modeled and rendered a blaster icon in an hour and a half… stark contrast to the circuit board, but it was a pretty simple model.

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got the model imported, all the materials setup and the textures compressed. still need to program the fight and do attack animations

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