maya

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healing item icons complete

uv tip

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took awhile, but happy with the end result

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omg, this will save me so many clicks Modeling > Mesh Display > Soften/Harden Edges Options : Texture Borders

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boss ship 3 model complete

vertex color in maya

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got the model imported, all the materials setup and the textures compressed. still need to program the fight and do attack animations

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started retopologising boss ship 3 and i actually figured out a way to see the vertex color data from zbrush in Maya, which should make the process a bit more friendly and eliminate the use of TopoGun altogether.

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uv tip

procrastinate the date

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omg, this will save me so many clicks Modeling > Mesh Display > Soften/Harden Edges Options : Texture Borders

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my birthday vacation seems to have inadvertently become a summer stay, either that or I’ve reached a slump. slowly, but surely i am finding fresh motive to continue. there was a bit of a temporary detour in attempt to get better internet infrastructure in my home, but in the end my efforts have proven fruitless.

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vertex color in maya

spaceship 07 final low resolution model

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started retopologising boss ship 3 and i actually figured out a way to see the vertex color data from zbrush in Maya, which should make the process a bit more friendly and eliminate the use of TopoGun altogether.

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ended up swapping to Maya halfway through retopologizing this model. sections started to get really close together, even having tried to eliminate such areas in the modeling stage i feel as though i have discovered this before, but the new Maya modeling toolkit is actually better than using TopoGun.

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