uv tip
omg, this will save me so many clicks Modeling > Mesh Display > Soften/Harden Edges Options : Texture Borders
Moreomg, this will save me so many clicks Modeling > Mesh Display > Soften/Harden Edges Options : Texture Borders
Morestarted retopologising boss ship 3 and i actually figured out a way to see the vertex color data from zbrush in Maya, which should make the process a bit more friendly and eliminate the use of TopoGun altogether.
Moremy birthday vacation seems to have inadvertently become a summer stay, either that or I’ve reached a slump. slowly, but surely i am finding fresh motive to continue. there was a bit of a temporary detour in attempt to get better internet infrastructure in my home, but in the end my efforts have proven fruitless.
Moreended up swapping to Maya halfway through retopologizing this model. sections started to get really close together, even having tried to eliminate such areas in the modeling stage i feel as though i have discovered this before, but the new Maya modeling toolkit is actually better than using TopoGun.
More