maya

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boss ship 2 initial topology done

progresso?

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still need to get the count down a bit and lay out the UVs in Maya, then texture and a tiny bit of rigging

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finished the hummingbirds course. also completed the decimation/export process from zBrush and got the low-res model going. managed to use some of the old topology from spaceShip 5, so have a decent start not sure why i feel like i didn’t do anything, that sounds productive doesn’t it?

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deja poo

boss 2 zBrush complete

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almost finished the final low resolution model within the year, tired of clicking. gonna look back and see what i was working on a year ago, exactly. hopefully doesn’t make me too sad, hahah

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finished the hi-res painting and sculpting for the second boss ship model. i have gotten a decent collection of generic alpha shapes over the course of this project and am getting used to using zremesher on everything i need to paint on monday i plan to decimate the model and begin topology construction to get the poly count of the final low-res mesh as low as possible.

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progresso?

boss 2 sub-D complete

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finished the hummingbirds course. also completed the decimation/export process from zBrush and got the low-res model going. managed to use some of the old topology from spaceShip 5, so have a decent start not sure why i feel like i didn’t do anything, that sounds productive doesn’t it?

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didn’t get a lot of time to work on the actual project this week, spent most of my time studying. hopefully get the zBrush work done next week at least, who knows

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boss 2 zBrush complete

unwritten words

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finished the hi-res painting and sculpting for the second boss ship model. i have gotten a decent collection of generic alpha shapes over the course of this project and am getting used to using zremesher on everything i need to paint on monday i plan to decimate the model and begin topology construction to get the poly count of the final low-res mesh as low as possible.

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i think i need to start documenting more things in this log… working on the second terrain and i realised i couldn’t really remember the exact workflow i used, just a couple notes on the polygon count that were actually misleading after digging into the old project files.

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