maya

spaceship 07 decimated

finished up the high resolution model sculpting and vertex colouring in zBrush, got the model decimated and have started laying out the final topology in topogun had some strange issues merging subtools in z… ended up reloading a save to find a piece disappearing and reappearing, sort of flickering as the camera would rotate.

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cusp versus edge: fight!

life is so difficult to navigate lately… this is coming from someone who doesn’t go anywhere or do anything except live his pursuit i am either on the cusp of something brilliant, some huge revelation or new threshold of understanding; or at the edge of some immeasurable disaster, a great unravelling of everything i have known or built and perhaps disillusion of everything that may ever come to be it is tough to say, maybe I don’t wanna label it, or speak the thought into existence progress is coming along well on the seventh spaceship.

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boss ship 2 initial topology done

still need to get the count down a bit and lay out the UVs in Maya, then texture and a tiny bit of rigging

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deja poo

almost finished the final low resolution model within the year, tired of clicking. gonna look back and see what i was working on a year ago, exactly. hopefully doesn’t make me too sad, hahah

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